
I believe incorrect combinations will either downgrade the result or explode.

You can certainly experiment to learn which combinations result in actual potions of each tier or "generation" as you call it. Maybe there are also other ways to solve this problem? Please share your suggestions! I suppose I’m not the only person who wanna play with proper balance, as drinking black potions from the start by googling guides makes your newbie gameplay experience much less enjoyable (feeling yourself like you are cheating). I’ll post this message at several web-resources so we could make real brainstorm about it. 20 lvl (I pick up this numbers by random, we need to find proper ones). 15 lvl, while Essence of Intellect could have min req. Maybe even each different potion could have certain ‘complexity’ parameter, eg:Įssence of Might could have min. So it would be like ‘artificial’ restrictions which I’ll apply for myself to have legit and balanced gameplay.īut as I’m newbie in MM6 I’m not sure – which lvl boundaries I should choose? So I need your help, guys! So far we got such potion’s tiers:įirst & second generation potions should be without lvl restrictions I suppose. So I’m thinking about such workaround – to use spoilers for potion brewing, BUT drink certain potions only when characters would reach certain lvl.

Hiho! I wondered how we could get on with potions if you try to avoid spoilers/guides/save-loads scumming in Might and Magic 6? In MM6 there is no recepies (compared to MM7).
